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For People Crazy About 2D Animation!

Acme Punched! is for people crazy about 2D animation. It may be enjoyed by beginners and others, but it is aimed at animators who know already something about the process of animation and the basics of character animation. In large part, it will attempt to provide a deep look into the problem solving that goes on in my head as I work out a scene, often in step-by-step posts that I will sometimes enter in "real time", without knowing in advance what the outcome will be. Mistakes and false starts will not only be included but emphasized, so that the creative process of animation will be portrayed realistically. And, while my own bias is for 2D drawn animation, many of the effects and principles discussed here can apply to CGI 3D animation as well. I hope the blog will prove useful and instructive for all.

-Jim Bradrick
Showing posts with label Animation History. Show all posts
Showing posts with label Animation History. Show all posts

Thursday, February 4, 2016

No. 89, "Easy Way to Draw"

My first real interest in 2D cartoon animation was inspired by a 1950's TV show, Woody Woodpecker. Each half-hour show was comprised of four theatrical cartoon shorts produced by the Walter Lantz studio over the past two decades, plus a live-action segment in which studio head Walter Lantz would do a mini documentary about some aspect of animation production.

Here is a link to one such segment now showing on You Tube.  Seen today, the live action footage includes scenes that were clearly staged for the filming, such as story conferences and animator interactions. But at the time I felt I was being let in on animation production secrets. Indeed, there was little information available to the general public on this subject, so anything at all was better than nothing.

At the time I could not discriminate between Walter Lantz studio quality and that of the Walt Disney organization, nor between Lantz and Warners or MGM. But I did recognize the sophisticated animation in the Woody Woodpecker cartoons of the late 40's and very early 50's, and I didn't know then that they were more the work of directors Shamus Culhane and Dick Lundy and their animators than of Lantz himself. It was Walter Lantz who seemed to have reached out to me, and so I wrote him a letter.



When the personal answer arrived, I was thrilled to be treated with respect and to have been acknowledged by this important animation producer. The book he mentions is Walter Lantz "Easy Way to Draw".  I don't remember now if I got the book because he mentioned it, or if I had it already.  It was an attractive book published by Whitman Publishing, who published hundreds of titles for children including many, many coloring books. This book was more-or-less in the style of a coloring book, and the illustrations were quite appealing.


As promised, there were many pages of step-by-step illustrations of the drawing of the Walter Lantz characters, and I tried and tried to copy and then extrapolate from these examples.

The bogus "basic shapes" process of drawing that has been enshrined in
so many learn-to-draw books over the years.

The only problem was, though there may be an easy way to draw, there is no easy way to learn to draw.  Aside from the examples of a very few natural artists, the rest of us have to work very hard to draw well. The professional artists who illustrated these pages had worked for years to be able to do this kind of work.  And let's face it, no one draws like this. How-to-draw-it lessons like these are really deconstructed; the artist starts with a finished drawing and works backward to arrive at the basic shapes.  I know, because I did it myself one time in a book called You Can Draw Animals Right Down to the Skin.

My own lesson in how-to-draw--or how-NOT-to-draw!

I can think of a dozen examples illustrating this same bogus process, including a wonderful parody by Farside creator Gary Larson.

Nevertheless, I was inspired. I yearned to be able to draw like this, well enough to be paid to do it. I kept after that dream, and eventually I have, I believe, learned to do it pretty well. But don't let anyone tell you that there is an easy way to draw, or an easy way to play classical piano, or an easy way to do just about anything worthwhile. There are only hard ways to learn an art, after which you may say you have "a way to make drawing look easy."

More exciting to me than the book itself was this picture on the back cover, my first glimpse of a real
animator's workspace: the desk, the shelving, the coiled pencil holder and the metal drawing disc with
Acme pegs. (actually, these pegs look like they might be Oxberry, a slight variation on Acme that was
common at one time in east coast studios.)
Next:
A Woody Woodpecker walk cycle I did at 12 years old.  Plus, proof that I could do 3D if I wanted to!


Wednesday, November 18, 2015

No. 81, Book Review: The Nine Old Men, by Andreas Deja.



By the beginning of Franklin Roosevelt's second term as President in 1937, he had begun to call the U.S. Supreme Court justices of the time "the nine old men" for their obstructive attitude toward his social policies and programs.  It became his aim to try to replace six of their number in order to get a court more friendly and supportive of his attempts to bolster the economy.

Roosevelt failed in that, but the phrase Nine Old Men was picked up by Walt Disney and applied to his crew of senior animators, who just happened to be nine in number. Who were these men? Among other things, they were all animators who had stayed on Walt's side during the studio's labor troubles of the early 1940s. All nine were born between 1907 and 1914, and all but one started at the Disney studio in the early to mid thirties when intensive hiring and training were ramping up for the move into feature animation. (The exception was Les Clark, who began in 1927 at the age of 20, which made him the only one to arrive before both sound and color came to the movies). None of these young men except Clark had animation experience, and Clark had to retrain himself now to keep up with the sophisticated design and animation that was in development; the old rubber hose limbs and often crude drawing of the silent days were obsolete.

Les Clark learned to animate very well indeed.  From Symphony Hour, 1942.


In the new book by Andreas Deja, The Nine Old Men (392 pages, CRC Press, 2015), these animators are spotlighted and compared with one another in their strengths and styles from the personal viewpoint of the author, a brilliant animator in his own right who knew many of them and who actually trained under Eric Larson, best known for his animation of the sultry dog Peg in Lady and the Tramp.

Larson didn't do only animals.  Here, from Peter Pan, Wendy fails at her first attempt to leap into flight. Now she crouches for a second attempt.


As in John Canemaker's 2001 book of a similar title, Deja's book is divided into nine sections, each devoted to one animator. But the new book, subtitled Lessons, Techniques and Inspiration from Disney's Great Animators, is all about the drawing and the animation, with shorter illustrated biographies that detail each man's development at the studio from novice to mature artist. The latter part of each chapter is comprised of sequences of key animation drawings from important work along the career arc of the artist.

If you want to get as close as you can to the work of a master animator, there is nothing short of being inside the man's head that is better than to look at his pencil animation. I have always treasured reproductions of animation pencil drawings, and there have been some good collections.  Examples in the past include the oversized Treasures of Disney Animation Art (Abbeville Press, 1982) and The Walt Disney Studios Archive Series volume on Animation (Disney Editions, 2009). Both of these are made up of color reproductions (even of mostly black and white drawings!) that have been printed the actual size of the originals. Wonderful to look at, but limited in the amount of material that can be covered in a single volume.  And the otherwise terrific Illusion of Life, written by Frank Thomas and Ollie Johnston (Abbeville Press, 1981), though considered an essential bible by most of us who love drawn animation, contains numerous animation sequences that are disappointing on the page, each image in a stark black and white that illustrates the action without displaying the subtleties of the artist's drawing.

Frank Thomas, a Nine Old Man and co-author of Disney Animation: The Illusion of Life, does Merryweather the fairy, from Sleeping Beauty, 1959.


Andreas Deja and his publishers have found a happy medium,  reproducing in color all the pencil lines, because those lines were not only black or grey; a single drawing might also include pencil lines in blue or red--sometimes even green and ochre! The multiple colors were used for roughing in or for indicating match lines or other cues for those who would ink the drawings onto cels. As a bonus, almost all the drawings in the sequence sections include the original drawing numbers written on the sheets by the animators.  The serious student of animation can deduce much about the timing of the scenes from these notations.  Seldom included here, alas, are spacing guides, which can be even more revealing.

A Woolie Reitherman drawing from the El Gaucho Goofy segment of Saludos Amigos, 1943. Note the use of multiple colors of pencil.  Note also this amazing action drawing by Woolie!


Though not the only good animators at the studio, the Nine were all excellent, they had the all-important support and respect of Walt Disney, himself, and they got the cream of the important scenes to animate.  Eventually they mostly became supervising animators, mentoring younger animators such as Andreas Deja, Glen Keane, and many others who were to succeed them when they retired.

Two frames of Smee from Peter Pan, by Ollie Johnston, who was known for his light touch, sensitive emotional interpretations, and speed.  Johnston is the other co-author of Illusion of Life.


Deja has the advantage over other Disney historians in that he lived the life, producing in his own right numerous memorable animated performances such as villains Gaston, Scar and Jafar, and the comic hero Hercules. His insights about these men and their work are keen, and his own unflagging enthusiasm for his subject shines through.

Somewhat amazing is the wide variety of personalities and temperaments among these men who, nevertheless, were all able to sit and perform these feats of acting and creation at their drawing desks. Several, despite their differences, had the discipline and versatility to follow each other's lead in design and animation on a character, so that they could provide sequences of their own that integrated seamlessly with the other man's work.

John Lounsbery could even capture the style of Milt Kahl, and he could define his own characters, too.  Here, John's character Ali Gator, from the Dance of the Hours sequence of Fantasia, 1941.

Ward Kimball managed to get through his Disney career without once having to animate a realistic character like a prince or princess.  He liked it that way, but he was amazingly innovative both as a designer and in staging his scenes.  Here are some wonderful Kimball roughs from the Peter and the Wolf segment of Make Mine Music, 1946. 

Milt Kahl, because of his wonderful draftsmanship, did more princes  than anyone, but he enjoyed the cartoony stuff as well.  Here is the eponymous star of Pinocchio, 1940, as he finds himself turning into a donkey on Pleasure Island.


Marc Davis, creator of Flower the skunk in Bambi, 1942, and two immortal female villains, Maleficent in Sleeping Beauty, 1959, and, shown here, Cruella DeVil from 101 Dalmations, 1961. Davis then became a principal designer for attractions at the Disney theme parks.

Any student or practitioner of 2D animation should certainly have this book for both inspiration and study, and 3D animators and designers could also learn from it.  These are the very men who discovered and perfected what are now known as the 12 Principles of Animation.  The Nine Old Men are all gone now, but they have much yet to teach us.

All images copyright Disney.

Sunday, February 22, 2015

No. 77, Blurring the Pencil Lines: 2D Animation in Today's Independent Films

As digital animation technology matures and disseminates down even to one-person studios like my own, the distinction between 2D and 3D animation becomes less clear--less easy to sort into just two piles and often less easy to identify in viewing.

A film may be animated on paper, then scanned in and completed digitally.  A very similar looking film may be animated directly into digital form, by using an electronic stylus and a Wacom or other tablet, but still adhering to the traditional process of superimposition of images for registration and then either animating straight ahead or by the more controlled method of extremes, breakdowns and inbetweens.

A traditional 2D film can be processed and enhanced digitally to the point that it greatly resembles something done with 3D models in Maya or another similar 3D program. Conversely, a film animated with CGI models can now be rendered to look like it was animated on paper. Then there is the increasingly dominant TV production method of 2D digital puppetry. And there are now numerous examples of hybrid productions, where some elements are singled out to be created as CGI models while others are still done in 2D, the output of both being blended in the production.

But just for fun, let's see what traditional 2D elements we can discern in the nine Oscar contender films I listed last week.

The Plainly 2D

Bus Story

Duet

Footprints

Me and my Moulton

The most obviously and directly 2D are Bus Story, Duet, Me and my Moulton and Footprints. They all show signs of having been animated on paper.  In Bus Story, Duet and Footprints, one can even see the character of pencil lines in the final render, although I wouldn't be too surprised to learn than someone has developed some automatic and logarithmic way to convincingly duplicate even that look.


Me and my Moulton looks inked in the same way that hand-traced cels used to look inked, but I would bet that this was all done in a computer.

The 2D, 3D Hybrids
The Dam Keeper
An interesting crossover is The Dam Keeper, with a final render style that looks like impasto paints applied with a large chiseled brush. And I rather thought that the characters were CGI modeled. According to online information, however, the drawings were on paper and the painting was digital.  I do think I saw some CGI images here and there, as with the tramcar and the mill interior.

Even with the Disney funded Feast,  I am not sure there is anything done on paper beyond the concept stage. But I have not found anyway production details about this film.  Anyone out there know?
The Unabashedly 3D
Of the three remaining, I feel certain that two are straightforward CGI model productions: A SingleLife and Sweet Cocoon, though the former has opted for a look that is somewhat in the clay animation style of a Nick Park.
A Single Life

Sweet Cocoon


And a Big Hand for Stop Motion
Last, and in many ways most interesting of the whole group, is the extraordinary stop motion film The Bigger Picture.  It is extraordinary in its intended audience, which is emphatically adult; it its scale, which is actual size (a character who is intended to represent a six foot man is actually six feet tall in from of the camera); in its variety of media, including wet, opaque paint on a wall and other flat surfaces, papier maché and real furniture and rooms as props and settings.
The Bigger Picture


So there you are.  But just now, as I type this, it is 5:06pm, Pacific Time, and that's time to go watch the Oscars presentations and see who wins!

Tuesday, February 3, 2015

No. 76, Animated Short Subjects Oscar Contenders 2015

Today I got a chance to go and see all 5 nominees that made the final cut for Oscar contention in the Animated Short Subject category, plus 4 runners-up.  Let's take a look at what we have here.

The Five Nominees


Me and my Moulton.  14 minutes. Director: Toril Kove. Canada.

2D animation with possible computer assist.  Simple and charming line art about 3 daughters of eccentric Norwegian parents, narrated by the middle girl.

Feast. 6 minutes. USA.

From Disney, a digital film directed by Patrick Osborne about a foodie dog and his foodie owner.  Clever and full of life, with an unusual lighting treatment that is high contrast and sharp edged. Typical Disney character design and movement.

A Single Life. 2 minutes. Netherlands. Directors: Marieke Blaauw, Joris Oprins, Job Roggeveen.

The shortest by far of these short films, this is a succinct and quite funny digital film with a character design based on stop motion clay animation.  My pick to win.

The Dam Keeper. 18 minutes.  USA. Directors: Robert Kondo and Dice Tsutsumi.

A perplexing digital film with a flawed storyline about an orphan pig who is both a bullied child in school and an adult burdened with an onerous responsibility for his whole town. The rendering style is painterly and ragged with some quite beautiful color design.

The Bigger Picture. 17 minutes. UK. Director: Daisy Jacobs.


An unusual stop motion film in a combination of kinetic painting and papier maché animation, about two grown men and their elderly mother.  Touching and funny and strange.

The Four Also-Rans

No explanation is given for the selection of these four films which have been included to be distributed with the five nominees.  Whether they were jury favorites or just easily available is not mentioned. Nevertheless, here they are.

Sweet Cocoon. 6 minutes. France.

Hilarious and well-animated digital film about an overweight caterpillar who gets help in getting into her ready-made coccoon  from two elderly beetles.

Footprints. 4 minutes. USA.

2D animation in the unique and highly personal style of Bill Plympton, whom I applaud for making a go of 2D animation while personally not liking his work very much.

Bus Story. 11 minutes. Canada.

2D animation in a primitive style reminiscent of Richard Condie, this film sponsored by the National Film Board of Canada tells the story of a woman whose modest dream is to drive a school bus.

Duet. 4 minutes. USA.

A film by the Disney-trained virtuoso 2D animator Glen Keane, about a boy and girl growing up from babyhood and finally and inevitably coming together as a couple.


Next: Blurring the Pencil Lines: Traditional 2D Animation in 2015 Oscar Entries

Thursday, September 11, 2014

No. 74, Rare Animation Books: The Animated Film

The Animated Film, by Roger Manvell, pub. 1954 by Sylvan Press. 63 pages.

 


This book, subtitled "with pictures from the film 'Animal Farm' by Halas and Barchelor", was remarkable in its day for not being about the Walt Disney studio.  Indeed, it was about a British studio and their production of the first British feature-length animated film.  Across the pond at Disney, work was going forth on Lady and the Tramp, another sentimental adventure with songs that had become a Disney mainstay.  Animal Farm was nothing of the sort.

The film was based on a popular book of the same name by George Orwell, who was a journalist and, later on, author of the  more famous dystopian novel 1984. The book was a satire of the communist form of government and, more specifically, of the Soviet version of communism, which in its heavy handed way had become in many ways indistinguishable from fascism.  It told the story of farm animals who rise up and overthrow their human master and then attempt to govern themselves, with the more cunning and ruthless among them eventually rising to the top.  "All animals are equal," goes the famous quote, "but some are more equal than others."

Expressive animation of the pig who decided he was "more equal than others."


Two still frames in black and white from the color film Animal Farm.


Today it is known that the CIA, interested in any kind of anti-Soviet propaganda, obtained the film rights to Animal Farm, and that under the direction of Howard Hunt (of Watergate infamy) the producer Louis De Rochement was chosen as front man.  De Rochemont then selected the Halas and Batchelor studio to create the film. It is not generally believed that the studio had knowledge of the source of their funding at the time.

The Halas and Batchelor workflow chart of animation production.


The film was remarkable for being of adult interest rather than that of children.  John Halas, a Hungarian immigrant to England, and his wife and partner, Joy Batchelor, expanded their studio to a staff of 70 for the production. Three years, from 1951 to 1954, were spent in the making of the film. The technique and style chosen were not unlike the Disney model, with drawn animation traced and painted onto cels, and with care taken to achieve a certain amount of realism in the movement and design, again in the mode of Disney.  It was, after all, intended to be released as a commercial product, so it needed to be able to compete.

A page showing development of the design for one of the human characters in the film.

Model sheets of some of the animal characters.


The book includes expressive model sheets of the characters, sections of storyboard, layouts and animation drawings.

A detail of the Tension Chart.


An interesting insert is a foldout "Tension Chart" showing the flow of tension or excitement from beginning to end, including notes on mood, music and color.

Background layouts.


But although the film was in color, the books illustrations are all in black and white.  Altogether it is a fascinating look through a parallax lens of feature animation production in a country other than the US.

Views of production work around the Halas and Batchelor studios.


Roger Manvell, the author, was a writer who had worked for years with Halas and Batchelor "as a researcher, author and screenwriter", according to the 2006 book Halas and Batchelor Cartoons, An Animated History, by Vivien Halas and others.  In addition to The Animated Film, he also wrote in association with John Halas three other books on animation.

The Animated Film is out of print and likely to be very difficult to obtain.

Wednesday, September 3, 2014

No. 73, Rare Animation Books: The Art of Animation

The Art of Animation, by Bob Thomas, 187 pages. Pub. 1958 by Simon and Schuster.

 This colorful book was conceived around the Disney studio's production of Sleeping Beauty (1959) and showcases its art in particular. And unlike the Robert D. Feild Art of Walt Disney, published in 1940 and reviewed in my post no. 72, it gives due credit to the names and personalities of the many great Disney artists throughout the history of the studio. Surprisingly, there is even a Compilation of Animation Credits section at the end. On the other hand,  it is also like the previous book in that it has the taint of a corporate production, a Disney promotion that makes no mention of any other studio or of anything negative such as the labor union battles of the 1940s or the diminished interest of Walt Disney himself in his animated productions.

A double-page spread using a still from the film of Sleeping Beauty.


The Disney story was presented in an entertaining and beautifully laid out book.  There was plenty of production art to look at, though it was often juxtaposed with non-production art that had the look of Little Golden Books art--flattened, not quite on model.  Even as a boy I recognized and resented this insertion by an art director of what I considered second generation interpretations of the real thing.

Another spread showing stills from three cartoons, two illustrations featuring production art, and at lower right a Golden Books-style illustration.


Nevertheless, there was information here that had never before reached such a wide audience, much of it in archival photographs and their captions.

Shot of a story conference in the old Hyperion studio, mid 1930's.  That's inspiration artist Albert Hurter at extreme right.

First photo and first mention of which I am aware of Disney's Nine Old Men of animation. The term was not used by Walt endearingly.


Pictures of the animators at work intrigued me particularly, as they showed the artists with pencils actually in hand, actualy animating, the stacks of drawings and pinned-up model sheets all around them. To me, already in love with the idea of animating as a career, it was thrilling.

Animator Ollie Johnston at his board, mugging into his mirror while animating a fairy.


Looking back from 2014, with all the wealth of critical writing about Walt that we now have, with all the interviews and research accomplished by animation historians like Jim Korkis and Mike Barrier, the Bob Thomas book seems without depth, but it marked the beginning of a time of greater interest in the people of animation who made Walt Disney look good and in the art of animation itself.

A spread showing the work of background stylist Eyvind Earle, whose angular and geometric designs influenced even the character design in Sleeping Beauty.


My copy is a first edition that I have owned for more than fifty years, as evidenced by its worn appearance.  An internet search through rare booksellers or ebay might turn up a copy for you.

Tuesday, August 26, 2014

No. 72, Rare Animation Books: The Art of Walt Disney, by Feild

The Art of Walt Disney, by Robert D. Feild, 290 pages, pub. 1942 by Macmillan and Co.


First, you should understand that there are  two completely different books called The Art of Walt Disney. The better known of these is the most recent, a massive coffee table book by Christopher Finch first published in 1974.  In fact, when I went to Amazon just now to look at reviews of the earlier Art of Walt Disney, I found that all the reviews seemed to be of the 1974 book; all these people had no knowledge of the one published in the 1940s.  But the Finch version, rich in color artwork but short on real information about the animation studio, was for me a vast disappointment.

The other book known as The Art of Walt Disney was published in 1942 and written by a professor of art who was given a year of access to the Disney studio in Burbank between 1939 and 1940.  An interesting year it was, too, for Snow White and the Seven Dwarfs had premiered successfully in 1937, proving the viability of feature-length animation and spurring the studio to initiate production on not one but several new features.  The book therefore contains details on the production of Pinocchio, Fantasia, Bambi and Dumbo, all of which were in various stages of development, as well as many animated short subjects which were still a major division of production at Disney.

Early concepts of the 7 dwarfs. Some of these are by Albert Hurter.


As an art historian Feild admitted to a quandary about what the animated productions of the Disney studio actually meant as art, but he knew he was onto something big and exciting.  Disney the producer had thrown far more money back into raising the standards of animation than he had kept for himself, and the result was a clear lead in production quality and standards over every other Hollywood studio.  Efforts by other countries, from the Disney point of view, did not even exist.

Layout sketches, possibly by Tyrus Wong.


The book itself was the first serious literary survey of Disney or of any animation, and its publication was a tribute to the new recognition and respect accorded to Walt Disney after his sensational breakout from shorts starring Mickey Mouse, Donald Duck and Goofy into the world of feature films.  For an exhilerating two years or so after the release of Snow White, anything seemed possible and the continued success of the studio seemed assured.

World war beginning in  1939 with Hitler's invasion of Poland ended all that, closing lucrative distribution markets in Europe and, after 1941, diverting much of the studio's energy into jingoist war propaganda.  According to a 1942 review in Saturday Review, however, the book went to press before the December, 1941, bombing of Pearl Harbor, and so Feild's writing was not influenced by the direct involvement of America--and Hollywood--in World War II.

These may be examples of Shamus Culhane's "fast animation" technique.


There is an oft-told story of Walt Disney confronting one of his ambitious young artists back in the '30's, telling him not to get any ideas about making a name for himself at the studio; the only name the public was to see was that of Walt Disney. The story is true, though of course the features from Snow White on had artist credits just like any other feature films.  But Feild in his book maintained Disney's attitude about keeping the artists anonymous, and so there is not a single animator or designer mentioned by name in the entire book. From the point of view of historical interest, this is an unfortunate omission, although subsequent writing over the ensuing decades has illuminated some of this darkness. One can easily recognize the work of Marc Davis, of Milt Kahl, of Rico LeBrun and others.

Some of Preston Blair's dancing hippo drawings, made famous in his animation book.


The text  is written in a somewhat verbose style typical of the day, but the book does a good job of detailing the Disney production process and even makes an attempt to describe the intricacies of animating. Much is made of the expansive new Burbank production plant. Yet the refusal to name names continues to be an irritant throughout.  Besides Walt, only Roy Disney is mentioned by name.  How can you tell the story of Walt Disney without mention of Ub Iwerks?  Of Ham Luske and Norm Ferguson and Bill Tytla and Freddie Moore?  Yet Feild manages to keep them all behind the curtain, to the point that I suspect this anonymity was a precondition imposed on him by Walt.

Uncredited like all the others, here are some structural guides for deer animation by Rico LeBrun.


Nevertheless there are many full-page plates or illustrations, some in color, that make the book a worthwhile document of the Disney studio in the early 1940s.

Animation drawings of Ali the alligator, very possibly by John Lounsberry.


Feild's The Art of Walt Disney is considered a collector's item.  My copy is a British reprint (1944) published in London by Collins.  Copies available on the internet are few and  not inexpensive, but it is still possible to get one if you want it badly enough.