Here again are the extremes:
|Extreme Pose 1|
|Extreme Pose 2|
The issue is that if the king pulls down the knife switch, he will have to get out of the way of the arc of the switch handle. In such a case as this, one might be tempted to re-stage the extremes so that no such problem exists and there is an unobstructed path for the switch, but I chose to persist in trying to come up with a plausible and workable solution. (In post No. 78, I encouraged readers to try their hand at a solution, but there were no takers.)
The SolutionHere is my solution to the problem:
|The Breakdown Pose|
As you can now see, what happens is that the king has to dodge out of the way of the switch in mid action, which is something we all naturally do in real life. Approaching a door, for example, we do not always calculate in advance the arc that it needs to pivot on its hinges, and we have to back up a little or otherwise adjust our stance in order to get the door open.
Here is the very brief animation as it was done for the video game I have been working on. Unfortunately, I believe that this scene has been cut from the final game. Nevertheless:
This is just one more illustration of the truism that in animation, there can be multiple ways of doing something, each one arguably as valid as the others.