First, a note about the imminent discontinuance of a software application that has been an important part of my pipeline:
No More Toki Line Test
Got
an email this morning, as did all other of their users, that Digital
Salade is discontinuing sales and support of Toki Line Test by the end
of this month (May, 2014.)
This
is the pencil test program, costing just $100, that I have been using
and recommending since I first signed on in October, 2011. I regret that
they are discontinuing the program as their support was always first
rate and very personal. Of course the application will continue to
function indefinitely, perhaps for years, and I expect to continue using
it for the forseeable future. But I can no longer recommend that
anyone else take it on.
My Character Design Process
Character
design is fun! Anyway, I think so. I have always enjoyed it since as a
boy I used to try to design cartoon characters, superheroes, and
others. My limited drawing skills were a frustration to me at the time,
but I persisted until I could do it.
My natural
tendency in character design leans toward classic Disney, which means I
design from the same standpoint as a Maya designer: I am thinking in the
round, as if my 2D drawings are just single viewpoints of a character I
have visualized in three dimensions. From my designs a sculptor would
have no trouble building a macquette or 3D model. I have just learned
that there is a term for this approach:
centerline design. I found this term in Amid Amidi's wonderful book
Cartoon Modern
(Chronicle Books, 2006.) This book is devoted to alternative character
and background design in animation, popularized in the United States in
the 1950's and 1960's.
|
A double-page spread from from Cartoon Modern, by Amid Amidi, showing designs for Tex Avery's Symphony in Slang (MGM, 1951.) |
The
studios producing American theatrical cartoons were resistant at first
because most of their artists and animators were uncomfortable doing
anything besides the tried and true style exemplified by Tom and Jerry,
Donald Duck, Bugs Bunny and Woody Woodpecker, and because the producers
and distributors were afraid of such radical change. Yet their were
some designers among them, mostly younger men and a few women, who were
eager to experiment and try new things. Even at Disney there was a
modern design mole hidden at the very top, among the famous Nine Old
Men: Ward Kimball, who went from animating the stereotypically
centerline character Jiminy Cricket in
Pinocchio (1940) to the semi-modern Cheshire Cat in
Alice in Wonderland (1951) to directing the ultra-graphic and revolutionary theatrical short
Toot, Whistle, Plunk and Boom (1953).
While
this modern design was at first used with great charm and
thoughtfulness, in animation that remained lively and entertaining, its
utility in the eyes of producers as a cost-cutting technique eventually
devolved into the boring, tiresome and often ugly product called limited
animation that dominated television cartoons from the mid-1960's
onward. But don't get me started about that! (We hold these Filmation truths to be self evident.)
|
On the left, Centerline Albert. On the right is one way that a Modern Design Albert might look. |
Centerline,
on the other hand, is perhaps not a self-evident term. It seems to
refer to a design principle found in organic forms in nature: bilateral
symmetry, meaning that many living things, including humans, have a
right half and a left half that approximately mirror one another. It is
the starting assumption for this kind of character design.
Modern
design turns all this on its head; modern design approaches character
design mostly as a silhouette, and it takes from abstract modern gallery
art the concepts of simplifying form, of using the clearest angle of a
form as its primary shape (the eye as viewed from the front; the nose
and ear as viewed from the side of the head), and of largely ignoring or
distorting principles of perspective and foreshortening, and rotation
of solids. Note the difference in the two approaches to my Albert
character, above.
And while I remain fond of centerline design, and will continue to use it, I am also attracted to this modern design. For my new project
The Two Washingtons
I feel it is an agreeable design avenue, so I am stepping a bit outside
my comfort zone to push my characters in that direction. Here's just
one example where I took a character concept in an entirely new
direction:
|
First and second draft of character design. |
Next: How All the Characters Were Changed