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For People Crazy About 2D Animation!

Acme Punched! is for people crazy about 2D animation. It may be enjoyed by beginners and others, but it is aimed at animators who know already something about the process of animation and the basics of character animation. In large part, it will attempt to provide a deep look into the problem solving that goes on in my head as I work out a scene, often in step-by-step posts that I will sometimes enter in "real time", without knowing in advance what the outcome will be. Mistakes and false starts will not only be included but emphasized, so that the creative process of animation will be portrayed realistically. And, while my own bias is for 2D drawn animation, many of the effects and principles discussed here can apply to CGI 3D animation as well. I hope the blog will prove useful and instructive for all.

-Jim Bradrick

Monday, January 13, 2014

No. 54, Jim on a Limb: One (Part 7)

Here is a composite pencil test of a section--the most complicated section-- of this scene on which I have been working for the past few weeks.


I wish I could display it better but there is a limit to the number of layers you can effectively include in a single test, especially using blue pencil, as I do, for my roughs.  So, here and there I have turned some layers off to make it work.  (At times there are seven layers working!)  But you can see all the interaction going on among the woman, the man and the fox.

Not included are some character eyeblinks, which I will create during the inking process in Animate Pro, and the animation of the fox's tail.

I am at last satisfied with this difficult action, directing the viewer's attention in turn to each character as needed.

[For the whole story, see parts 1 through 6 of this 7-part post, which is also designated by the post numbers 42, 44, 45, 48, 49, 50 and 54, and which goes back all the way to June 17. ]

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