A Woman Clapping Her Hands
As I have stated before, a good animation cycle is hard to get right. Why? Because, since it repeats and repeats and repeats, if there is anything at all wrong about it, that will be noticed. And it won't only be noticed by your fellow animators; it will be noticed by EVERYBODY.
"Everybody" won't be able to say why it is wrong, of course, but they will see it and be distracted and unconvinced by it, and when that happens it takes something away from the illusion you have built. You can't let that happen.
I have another scene here with the two TSA-type security guards, a man and a woman, whom you may remember from posts 174, 175 and 176. This is a final shot for them. The situation is that when the Old Man succeeds in getting his trunk up onto the table with the X-ray conveyor, many people who have been watching break out into spontaneous applause.
In the scene here, we cut to see that one of the most enthusiastic in her clapping is the woman guard who had been so suspicious of the Old Man earlier. Smiling, she looks over at her partner while continuing to clap.
Here is the storyboard panel for Scene 5-56.
Originally requiring only a single panel, I have now added the woman turning her head toward her partner. |
What I have here is a light sort of applause clapping, like in the gallery of a golf championship, with both hands moving about equally. Also it should be noted that the clapping is a kind of secondary action, with the primary action being the woman's head as she turns to grin at the man, so the clapping must not distract from that.
Anyway, after three tries and even resorting to making reference footage of myself clapping--something I try to avoid doing--I finally got a good result.
First, here are all the character layers together.
Now the clapping cycle, which continues throughout the scene until fadeout.
First, here are all the character layers together.
Composite of 3 layers: 1) the man plus the woman's body, 2) the woman's head, and 3) clapping hands and arms. |
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