The Character Maquette Realized
Finally tore myself away from feverish storyboarding on Carry On to finish this maquette.
Somewhat imperfect in its fine details, it is completely usable now for its purpose--to show me any angle I desire of this character.
It has been baked (275°f for 1/2 hour) so now instead of having clay-like malleability, it is hard like a soft stone and can be sanded or carved. I may do some sanding just to smooth it out, but as it is only a drawing aid and not for public display, it is basically finished.
I could also paint it if I wanted to, preferably using flat acrylics, but I doubt that I will go that far.
I can now even see that one extreme angle that got me started, looking up at him from below his chin.
To see earlier stages of the sculpting, see post No. 118.
Congrats!, and… will you do the old man?
ReplyDeleteNo, with the Old Man, I seem to be able to draw him however I want him. In fact, I think making a maquette of him might be limiting since I am already using a lot of "cheats" in his design--meaning that sometimes my views of him are abstract--they do not actually conform to a literal three dimensional model. For example, in profile I show his eyeglass lenses to be still a broad oval, rather the edge view that a maquette might dictate. Maybe I will do a post about this.
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ReplyDeleteThis is truly a great read for me. I have bookmarked it and I am looking forward to reading new articles. Keep up the good work!.
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Thanks, Robert. To my own amazement, I don't seem to be running out of things to write about, so stay with me!
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