During storyboarding, you actually have the luxury of what a live action director would just call a second or third take. You can say to your character, in effect, "Let me see you do that again, and this time get it more this way or that way." You thus direct the character: you draw it over and see if you can make it better.
Of course, this extends my metaphor that the independent animator is the director, and the animator, and the storyboard artist, and the inbetweener, and just about every other role in production. In this case, you are the director talking to the actor (you again) about the character (you yet again.)
The example I will show you here is at the climax of a whole sequence, when the Old Man reveals the overcoat that he has pulled out of his trunk. Here is the first "take" of that shot, in two storyboard panels.
Having failed to tug the garment out with just one hand, the Old Man gets a good two-handed grip (image 1) and pulls hard (image 2). |
I want to note that it is interesting to work with a character like this who has some physical limitations and therefore cannot perform all the vigorous variety of moves of a younger character who is in good shape; his back must always be bent, and any violent movement may cause him to lose his balance or even hurt himself. Mostly, though still strong, he must move slowly and with caution.
I have gotten very fond of this old gentleman, and I look forward to doing him justice when I get into the animation.
Have you tried A from the first take with B from the second take?
ReplyDeleteCheers!
Hi, Rafael. An interesting question. Well, it is true that I changed pose B first, because it bothered me more. But as when rearranging furniture, after changing one thing, it then becomes obvious that something else also needs to be changed. One problem with the first pose A is that the Old Man may be looking at what he is doing, or he may not be; with those eyes squinted shut, it is often necessary to aim his head at his objective. Therefore I put his head in profile. Then I decided that I liked the idea of having his whole body gathered up for the effort he is about to make, and the clearest way to do that was to put the whole body in profile. His wrists bend down instead of up, and I think the whole pose will be more effective than the first one. If there is something still bothering me about it, it is that part of his face is covered by his arm and hand, but as he has such a large head, I cannot see a way around that.
DeleteWhen I get into the animation (soon!) I promise to do this scene early on, and to write a post about it.
Thanks as ever for your comments and your continuing interest!