Like the walk cycle shown in post No. 100, these two short sequences have no registration crosses or other aids in re-aligning the badly registered drawings, so I have just made educated guesses as to the proper relative positions.
Run Cycle
Aligning the run cycle was aided by continuity of feet in contact with the ground, and I think I am quite close to the mark.This cycle may have been intended to run on 1s (one frame per drawing, at 24 fps) but I found it very hard to watch at that speed, so I am showing it here on 2s (2 frames per drawing).
Character Turning His Head
Working with the second scene, a character turning his head and winking, I became aware that the inbetweening of the hands/arms was very poor; precise inbetweening would have been a great help in getting these drawings into proper alignment, but it just wasn't there. Sloppy and careless work. Still, I think I am fairly close to the original.But that original leaves a lot to be desired, as it violates a rule that I learned only gradually over the years: if you want your animation to read, only do one thing at a time. Here, Volney White has wasted a wink of his character's eye by just tacking it onto the end of the head movement; the wink is noticeable only if you are looking for it.
These two little animated movements do nothing toward redeeming them from my verdict for Animated Cartoons for the Beginner as Worst Ever Animation Instruction Book.
Next: The Pleasures and Benefits of Life Drawing
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