A frame capture from my Woody walk cycle in 3D. |
Neither do the hips move. The torso is just a cartoon pear-shape with the legs stuck inside. In fact, there are no bones or attempt at any skeletal structure at all. The arms and legs do bend, but the hands only look good because I made use of secondary and follow through action simply by rotating them appropriately at the wrists. To make him look jaunty I also nodded the head a bit from side to side as he walked.
In short, I made up for limitations in the model's structure by using a few items from my bag of animator's tools. With good posing and timing, together with the follow-through and secondary action of the hands, I was able to get a fairly attractive walk, despite its admitted shortcomings.
very cool..
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