Undo or Erase
As I work on all the phases of animation production, I like to think about what goes on in the animator's head while working--in this case, my own head.
As I have discovered over the past few years in writing this blog, many things are easy to document and demonstrate in my blog posts because the proof of the process exists on paper or in the computer in easily accessed snapshots, including many changes that are made from beginning concept to finished artwork.
But what about those still finer changes that disappear from the world and even from one's memory once they are done? These are the things we erase either with the undo or delete button on the computer, or, on paper, with a rubber or plastic eraser. These things are gone forever, aren't they?
Eraser on the legendary Blackwing 602 pencil; "half the pressure, twice the speed." |
Certainly this is not something I intend to do very much. It is a lot of trouble, and it is disruptive in itself of the creative process. (One might imagine an automatic system, a surveillance camera looking over the artist's shoulder, that would snap a picture every time the artist picked up his eraser.)
But this one time, I did do it, and for whatever it is worth, here is the result.
The first drawings. |
The right hand is changed. |
The right hand is drawn from the front. Plus, a new arm is drawn at the side, experimenting with a different look. |
Masking off his right side, I try drawing in the structure of the new arm on the character's left side. |
But I do not like the way this looks; I don't like the hand being hidden by the leg. Time to try something else...
Here I have designed a new front view hand, at right, and changed the character's right hand to the same design. |
Of course now the side view hand is out of agreement with the front view, so... |
...I redraw that to match in a turnaround. |
Next I add a 3/4 view to see how it works with the others. Looks good! |
This was sufficient design for me to begin storyboards. But in the storyboard stage, I tried still other angles and continued to analyze the character design for style and functionality, and I made mental notes for more refinement. Eventually I sat back down with this same sheet of paper on my board and did my revisions.
The "final" model sheet. Since I am still in my storyboard phase, other changes are still possible. |
The changes I have made here might have been done differently, with new copies of the drawing that incorporated the modifications rather than erasure and redrawing. Many of these things could easily have been done in the computer, with the multiple stages being preserved in save as copies. But here is how a design can evolve as the artist's conception evolves, all within a single sheet of paper.
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