For People Crazy About 2D Animation!

Acme Punched! is for people crazy about 2D animation. It may be enjoyed by beginners and others, but it is aimed at animators who know already something about the process of animation and the basics of character animation. In large part, it will attempt to provide a deep look into the problem solving that goes on in my head as I work out a scene, often in step-by-step posts that I will sometimes enter in "real time", without knowing in advance what the outcome will be. Mistakes and false starts will not only be included but emphasized, so that the creative process of animation will be portrayed realistically. And, while my own bias is for 2D drawn animation, many of the effects and principles discussed here can apply to CGI 3D animation as well. I hope the blog will prove useful and instructive for all.

-Jim Bradrick

Monday, May 20, 2013

No. 39, Problem Six: Fox Bites Nose (Part 5)

For the next couple of weeks I will be working on my website,, to update it, make it easier for me to change by using, and increasing its search engine optimization.  Meanwhile, here is a pencil test that came out right the first time!

Take One

Here I had to make the woman react as the fox bit and held onto her nose.  This called for a violent "take" of some kind, as she is struck by the shock (and some pain!) of being bitten by the cute little fox.  Takes are not something I have been much called upon to do in my career, so I looked in Richard Williams' book The Animator's Survival Guide at some classic formulae for takes which he had learned from animators of the Disney and Warners studios.

 The anticipation is on two's, then the upward "take" has two inbetweens on one's, followed by a "settle" on two's.  I cut to blank frames at the end because I want to cut away to a closeup at that point, without first going into a hold, and this shows me that the poses read well.

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