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For People Crazy About 2D Animation!

Acme Punched! is for people crazy about 2D animation. It may be enjoyed by beginners and others, but it is aimed at animators who know already something about the process of animation and the basics of character animation. In large part, it will attempt to provide a deep look into the problem solving that goes on in my head as I work out a scene, often in step-by-step posts that I will sometimes enter in "real time", without knowing in advance what the outcome will be. Mistakes and false starts will not only be included but emphasized, so that the creative process of animation will be portrayed realistically. And, while my own bias is for 2D drawn animation, many of the effects and principles discussed here can apply to CGI 3D animation as well. I hope the blog will prove useful and instructive for all.

-Jim Bradrick

Saturday, July 14, 2012

No. 9, Problem 2: A Staggering Solution (Part 2)

I am now going to be doing my pencil tests in color and with as high a resolution as I can get.  I think once they are compressed for the web they will look much more clear than they have until now.

As promised, here is the test without the drawings staggered but just used in sequential order:

As you can see, the animation actually works quite well without even resorting to the stagger effect.  The strain of effort and the sudden release are all there already.  Note that for this version,  all the drawings that will be staggered I exposed on 2's, whereas when I show you the staggered version in the next post, they will be on 1's.  The screen time is almost exactly the same in each case.

Next: The Staggering Conclusion to Problem 2

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