For People Crazy About 2D Animation!

Acme Punched! is for people crazy about 2D animation. It may be enjoyed by beginners and others, but it is aimed at animators who know already something about the process of animation and the basics of character animation. In large part, it will attempt to provide a deep look into the problem solving that goes on in my head as I work out a scene, often in step-by-step posts that I will sometimes enter in "real time", without knowing in advance what the outcome will be. Mistakes and false starts will not only be included but emphasized, so that the creative process of animation will be portrayed realistically. And, while my own bias is for 2D drawn animation, many of the effects and principles discussed here can apply to CGI 3D animation as well. I hope the blog will prove useful and instructive for all.

-Jim Bradrick

Saturday, December 19, 2015

No. 84, Adventures in Character Design, Part 2: Promotion from Within

In my last post on this subject (No. 82) I speculated that I might find the character I needed among the existing incidental characters in my storyboard of the original concept.

As I looked the drawings over, there was one in particular that I was attracted to. It was a frontal view of an old man, seated and holding his wife's hand.

First sketch of the old man character.

He was intended just as an extra, to be sitting in a row of airport chairs as my former protagonist moved past.  Unlike his wife, he was not even intended to be animated.  But as I looked at him I thought, what could be funnier as the bearer of an immensely heavy suitcase than a frail-looking old man?

Trying him from different angles showed his potential to move in 3 dimensions and allowed me to work out his body and head shapes and proportions.

In particular I needed to work out how he would look dragging his heavy suitcase by a thin length of rope.

Next we'll take a close look at what design changes can take place on a single sheet of paper--changes that are important to the character design process yet are unseen and forgotten steps to the final design.


  1. great idea, I'm really looking forward the next post about this character.

    1. Thanks, Rafael, I expect to do that post in just a few days.