A Different Point of View
In thinking about this walk for Albert, I have most often pictured it from one side, the standard view for getting the most out of your drawing cycle. In 3D terms he is walking along the X axis, but the camera stays with him and matches his speed so that he stays centered on the screen, while the background can be seen slipping past.
But even though I want to show this profile angle, there is a problem in designing it in this way because of the sack of grain he is carrying; its great weight forces him to walk assymetrically, and from the side this is very hard to visualize. Here are a few sketches showing my struggles with this problem.
I seem to remember reading of an animator (Frank Thomas?) advising that if you are having trouble drawing a character from the camera angle, to first draw it from a more obvious angle, then extrapolate back to the original angle. In other words, draw it first at an angle from which you can understand the proportions and mechanics, and then rotate it in your mind to whatever it must be. This is difficult but it is a skill most long-time pencil animators have developed.
So in this case, I decided to try looking at the walk from the front:
|Right contact position.|
|Left contact position.|
Next: The Test from the front, with all drawings filled in.