As stated, the first thing I want to do here is to change the "take" to something more subtle, and rather more amused than alarmed. Here was my first try at the revision:
Let's try again, letting the shoulders do the work and making the blink much shorter. Here it is again:
Next I will re-time the unwinding of the tail, slowing that down and also bringing it to a hold at the end after the body does, as it is seldom good to have everything stop all at once.
Next: The Fox Unwinds
For People Crazy About 2D Animation!
Acme Punched! is for people crazy about 2D animation. It may be enjoyed by beginners and others, but it is aimed at animators who know already something about the process of animation and the basics of character animation. In large part, it will attempt to provide a deep look into the problem solving that goes on in my head as I work out a scene, often in step-by-step posts that I will sometimes enter in "real time", without knowing in advance what the outcome will be. Mistakes and false starts will not only be included but emphasized, so that the creative process of animation will be portrayed realistically. And, while my own bias is for 2D drawn animation, many of the effects and principles discussed here can apply to CGI 3D animation as well. I hope the blog will prove useful and instructive for all.