My opportunity presents itself early on, when the trunk, having arrived at the airport entrance projecting from the boot of a taxi, has to be lifted out and set upon the sidewalk. Here are the storyboard panels for that action.
|The Old Man waits on the sidewalk.|
|The taxi driver's foot comes in from the right.|
|The big trunk swings into view.|
|The trunk lands heavily, with some squash and stretch.|
|The Old Man turns his head to regard the trunk.|
So perhaps you see right away the animator's problem here: it's what isn't being shown. We don't see the trunk being lifted, and we barely get to see the taxi driver at all. The audio will help out; there will be some grunting and groaning, and there will be a loud impact sound as the trunk hits the concrete.
But I was worried about trying to animate only the parts of the taxi driver framed by the camera here.
Solution? Animate the entire movement in rough drawings from beginning to end, just to make sure that I am really understanding all the physics involved.
It wasn't that hard. First I did a page of thumbnails:
Then, in little more than an hour, I banged out this test animation.
It is silent, it is missing a lot of detail, including squash and stretch on the trunk and some drawings that will be on ones, and yet it puts across the impression of tremendous weight. Even with the right half of the image masked off--the way it is framed in the storyboard--I can tell that it will work.
Next: I will go ahead and do final animation of the above action, and we will see if my confidence is misplaced.