Cheap Trick Department:
When doing cycles such as this, one is constantly comparing the first half of the cycle with the other half; otherwise, the movement will not look balanced. In this case, drawing 1 (the right foot contact drawing) is more-or-less a mirror image of drawing 15 (the left foot contact drawing.) Thus, each drawing in the cycle has its mirror counterpart. With 14 drawings to track in this way, I have found it useful to give the drawings an alphabetic designation as well as its numeric one. So drawings 1 and 15 are both also "A"; drawings 3 and 17 are both "B", and so on. In this way it is easy to pull out both the drawings marked C or D or whatever for comparision to one another.
Changes made since the version shown in Post No. 60:
--More change of scale front to back. That is, when Albert's foot or hand is closer to the camera, it is more obviously larger than when it is at the back, farthest from the camera. This change of scale in what 3D animators call the Z axis can add depth and drama to a scene, even when the character's body remains a constant distance from the camera. Opportunities to utilize this enhancement should not be neglected.
--Left arm animation. As mentioned in No. 60, I was unhappy with the arc of the arm as it came forward. This has been fixed.
--Shorter pants legs, with socks showing. Shown only in the final. Albert's socks are red, so there will be an amusing flash of color there. Also I am simply complying with my own model sheets for Albert, bringing him on model. The pants legs also are animated as a follow-through to the leg movement but this is rather subtle.
--Precise drawing. Cleaning up the images in the same order in which they were drawn as roughs (extremes, then breakdowns, then inbetweens), everything has been tightened up.
--Foot slippage. This could come under the heading of precise drawing, above, but in walk or run cycles it rates its own category.
Foot Slippage chart on drawing 17. |
--Mystery Change ??? There is one other change I made here, and I challenge you to find it by comparing the Half-Finished and Final pencil tests above. No new drawings were added, but something I haven't mentioned has been re-timed.
Can you find it? I will post the answer next time, but I would like to hear from anyone who can find the change. Moreover, can anyone tell me why I made this change?
Next: We Rotate Albert 90 Degrees and See His Walk from the Side.
The measurement for the character design is perfect to design a creative and quality animated character. Thanks for sharing this information. 2d animation
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