At the same time, I have worked out the rendering style for my backgrounds. Here is the result:
When choosing character colors, it is necessary to think not only of color but of value, getting good value contrast between adjacent color areas as much as possible. Thus, the blue of the man's overalls and that of his shirt are not only different in hue but in value. All of this makes the images read more clearly, just as good poses and silhouettes make things easier to read.
Here is a black and white rendering of the same shot:
This is a good way to prove out the readability of a chosen palette. You will notice that in the lower left foreground, the grass stems are very close in value to that of the path, but the area is not a critical one and creates no confusion to the viewer.
Detail of the background. |
For some scenes I will need a night-time palette, but that will be worked out later.
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