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For People Crazy About 2D Animation!

Acme Punched! is for people crazy about 2D animation. It may be enjoyed by beginners and others, but it is aimed at animators who know already something about the process of animation and the basics of character animation. In large part, it will attempt to provide a deep look into the problem solving that goes on in my head as I work out a scene, often in step-by-step posts that I will sometimes enter in "real time", without knowing in advance what the outcome will be. Mistakes and false starts will not only be included but emphasized, so that the creative process of animation will be portrayed realistically. And, while my own bias is for 2D drawn animation, many of the effects and principles discussed here can apply to CGI 3D animation as well. I hope the blog will prove useful and instructive for all.

-Jim Bradrick

Tuesday, October 9, 2012

No. 15, Problem 3: The Fox On the Man's Head (Part 4)

Shakin' It Out


Before doing the rest of the tail, which after all is a follow-through item, I needed to finish all necessary work on the body, lest the tail end up wagging the fox.

The two unresolved elements were: 1) how the fox sits down after shaking himself out, and 2) how his bristly fur settles down, and what kind of timing that called for.

Sitting Down

Previously I had only done key drawings.  Now I added in my inbetweens and got this:
video
This was good in most respects, but I thought the head turn, where he looks down, should hold longer.  (Remember, we are more-or-less ignoring the tail for now.)

I altered the timing so that he is looking down for 8 frames instead of two.  Here is how that looks:
video
Much better, and I am now ready to look at it together with the shakeout that comes before.  Also I now add detailed drawings showing his fur, which is all bristled out after the violent shake, settling down as he goes into his hold.

Here is all of that together:
video
All seems to be working.  Yet to do is the final timing, mostly on its own layer, of the tail itself, and then a test of the entire combined scene.

But first...

Next: An Analysis of the Shakeout Drawings and Timing

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