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For People Crazy About 2D Animation!

Acme Punched! is for people crazy about 2D animation. It may be enjoyed by beginners and others, but it is aimed at animators who know already something about the process of animation and the basics of character animation. In large part, it will attempt to provide a deep look into the problem solving that goes on in my head as I work out a scene, often in step-by-step posts that I will sometimes enter in "real time", without knowing in advance what the outcome will be. Mistakes and false starts will not only be included but emphasized, so that the creative process of animation will be portrayed realistically. And, while my own bias is for 2D drawn animation, many of the effects and principles discussed here can apply to CGI 3D animation as well. I hope the blog will prove useful and instructive for all.

-Jim Bradrick

Wednesday, May 30, 2012

No. 5, Problem 1: Fixing a Bad Drawing (Part 4)

Now here is the redrawn anticipation, together with the recovery:
Of course, strictly speaking this is not an anticipation; it is an outside force (the weight and momentum of the goose) throwing the character out of balance.  But in many ways it is like the windup of a baseball pitcher, so it is similar to an anticipation before a major action.

Generally I think it works, so now I will move on to the addition of the detail on the goose, the movement of its wings and neck, and also add in some secondary and follow-through animation showing the woman's dress.  That post will be entitled All the Bells and Whistles.  But it will take me some time to prepare (I really am doing this stuff between postings) and I am about to start a contract job doing animation for a new video game.  Therefore my next post will be a top 10 list of books I consider essential for the 2D animator, which ought to be of interest to cgi animators as well.

Next: Top 10 Instruction Books on Hand Drawn Animation

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